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Scene Explorer 2
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Scene Explorer 2.iso
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tools
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hippoplayer
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scopes
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hipscope.h
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C/C++ Source or Header
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1998-01-30
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1KB
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52 lines
#ifndef EXEC_TYPES_H
#include <exec/types.h>
#endif
#ifndef EXEC_PORTS_H
#include <exec/ports.h>
#endif
/*** PT channel data block ***/
struct PTch
{
LONG start; // Start address of sample
WORD length; // Length of sample in words
LONG loopstart; // Start address of loop
WORD replen; // Loop length in words
WORD volume; // Channel volume
WORD period; // Channel period
WORD private1; // Private...
};
struct HippoPort
{
struct MsgPort ExecMessage;
LONG private1; // Private..
APTR kplbase; // kplbase address
WORD reserved0; // Private..
BYTE reserved1; // Private..
BYTE opencount; // Open count
BYTE mainvolume; // Main volume, 0-64
BYTE play; // If non-zero, HiP is playing
BYTE playertype; // 33 = Protracker, 49 = PS3M.
/*** Protracker ***/
BYTE reserved2;
struct PTch *PTch1; // Protracker channel data for ch1
struct PTch *PTch2; // ch2
struct PTch *PTch3; // ch3
struct PTch *PTch4; // ch4
/*** PS3M ***/
APTR ps3mleft; // Buffer for the left side
APTR ps3mright; // Buffer for the right side
LONG ps3moffs; // Playing position
LONG ps3mmaxoffs; // Max value for hip_ps3moffs
BYTE PTtrigger1;
BYTE PTtrigger2;
BYTE PTtrigger3;
BYTE PTtrigger4;
};